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Shao Kahn's Fucking Hammer Smack Attack (X-Ray)-If he has X-Ray, he can do an unblockable attack that can do 52% damage. He has a tendency to do this before he's about to die in the first round of arcade. Shao Kahn's Tyrannical Taunt-Just combo the motherfucker. Jump over it, and it'll leave you a big window for combos. If he wanted to, he could chuck another one after the first and it'd stun you again for infinite damage. This is the attack that makes people scared of Shao Kahn. Shao Kahn's Hammer Throw-BE WARY OF THIS ATTACK.
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Shao Kahn's Spear Attack-Not really that good, just a projectile. Try to get him in a place where you can do the same thing after (so jumpin punch, uppercut is a way that helps with every character). If you cross him over just right, you can combo him afterwards. On wake-up, he does this attack to take out jumping opponents. It's also, however, going to get you a fair bit of damage. Decimates jump ins and early and late cross-up attacks, and he combos after sometimes. Shao Kahn's Hammer Swing-One of his scarier moves.
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Shao Kahn's Overhead Hammer Smash-Block high, although he won't be doing this much, especially if you're crossing him up right. Don't go for jump-ins or he'll use this attack, unless you're crossing-up. Shao Kahn's Anti-Air Charge Attack-If you're on the ground, you can punish him after he misses. Alright then so: Shao Kahn's Charge Attack on the ground-just block or jump over it.